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2002 – 2016 Gamification RIP. PS. I’m back.
Hello all, Firstly, let me start by apologising for the lack of activity on the blog for some time. I’ve been very busy over Christmas and the New Year with clients and plenty of storyboards! I wanted to give you an update on what I’ve been up to and what’s to come from Gaming in Training in 2016. I’ve spoken at a number of...
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E-Learning Awards 2015 Results – E-Learning Designer of the Year
As many of you know from reading my post last month I was shortlisted for the E-Learning Designer of the Year award, I’m incredibly pleased and proud to tell you that I won the Silver award. Yes, I know it’s not gold, but it’s still a great achievement that I take a lot of pride in. Full congratulations go to Paul Welch @ City...
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Semiconscious Feedback – The new standard in E-Learning
It’s been way too long! Sorry about that, I’ve had a very busy month and I’ll have some more news on that along with the outcome of the E-Learning Awards 2015 in a small post that will coincide with this. On with the gamification talk and this time I want to look at feedback. What is it, what does it look like in games...
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The Beginner’s Guide… (Using weird video games as inspiration for E-Learning)
So this week I want to take a look at a rather unusual game that has just been released, The Beginner’s Guide. This is an experience that we don’t often see in the world of video games. I’m going to leave an entire review of the game in the block quote below, I’m doing this because I feel there is a lot of value...
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7 Ways Super Mario Maker Can Help Improve Your E-Learning
So I was going to pull out another video blog, but I’ve had some downtime this weekend where recording just wasn’t possible but writing was. I’ve been playing a lot of Super Mario Maker since its release on September 11th, not only has it been a brilliant game but it has provided me with a stupid amount of ideas for E-Learning. There’s a review...
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What We Can Learn From Super Mario Maker – Bitesize Video!
This weeks video is a short 3 minute piece focusing on some exciting features I recently discovered in Super Mario Maker!
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First Video Post – Remove Instructional Text from your E-Learning NOW! (Using King’s Quest as inspiration!)
Welcome to the first YouTube post here at Gaming in Training! I’ll let the video do the talking for me this week, but there is a bit of information about King’s Quest (the game I’m looking at this week!) What is King’s Quest? Unlike previous King’s Quest video game, the new King’s Quest would not be a point-and-click adventure. Instead, it is an adventure...
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What’s in a UI? Team Fortress 2 and E-Learning!
You’ll find that this post is more of an introduction into looking at how UIs are designed within games, giving some background information and detail which will help with later posts on this topic. I will discuss some of the options we can take forward into E-Learning to get the best out of onscreen content. This article should be of particular benefit if you’re...
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Using the Zeigarnik effect in learning – how objectives can dramatically increase engagement!
In this post I want to discuss a term called the Zeigarnik effect. By the end of this post my aim is that you will have a new way to think about displaying objectives or goals in your courses and not just considering them standard introductory slide fodder. Objectives can play a large part in motivation and engagement throughout a course, but we have...
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How we can use Turn Based Combat in E-Learning – Revolutionize & Gamify your Multiple Choice Questions!
It’s been a long time (or so it feels) since I’ve written a post. Since the excitement I had writing my previous post on Pokemon, (available here if you haven’t seen it yet) things have been very busy for me. Along with all of the work I’ve had I also completed a charity trek which has taken away some of my time. But all...









