Gaming in Training is a blog that looks at the best aspects of video games and how we can apply that information in the world of Instructional Design and E-Learning development.
The posts featured on the site contain a mix of What We Can Learn from Games and Bitesize Tips. Both of these posts will help to add elements of gamification to your work and should also give you some very easy layout/interaction designs for use with programs such as Articulate Storyline and Adobe Capitvate. In the series ‘WWCLFG’ I cover deeper Instructional theories that can be pulled out of games and the way they portray information. These posts usually revolve around a game’s tutorial/introduction level but in the case of Nintendo games these posts generally revolve around how the player interacts with the game world.
I am a big believer in the power of gamification and have become a key speaker at a variety of events about the topic. I also believe that in every project there is room for elements of gamification even if that means you don’t follow a full ‘game’ design there are things we can take from video games to help drive engagement and retention from learners.
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