E-Learning, ELearning, Game Design, Gamification, Gaming, Instructional Design, Training Design
Comments 9

First Video Post – Remove Instructional Text from your E-Learning NOW! (Using King’s Quest as inspiration!)

Welcome to the first YouTube post here at Gaming in Training!

I’ll let the video do the talking for me this week, but there is a bit of information about King’s Quest (the game I’m looking at this week!)

What is King’s Quest?

Unlike previous King’s Quest video game, the new King’s Quest would not be a point-and-click adventure. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. The movement of Graham can be completely controlled by players.According to Matt Korba, the game’s creative director, the game’s controls focuses on “one-button context.” As a result, the game would not have any complicated interface or controls. Throughout the game, players can interact with different environmental objects. For instance, players can pick up, gather and inspect different scenery items. They can switch to first-person perspective when inspecting them. The game is narrated by the old Graham and his granddaughter Gwendolyn. Players’ action in the game changes narrative. For instances, Performing certain actions unlock additional dialogue. When player make wrong decisions and die, Graham replies with phrases like “That’s what would have happened if I did that” when players respawn. Players also make decision throughout the game that is divided into three different approaches, namely bravery, wisdom and compassion, and actions performed by players leave consequences and impacts the game story, and as a result, changes the game’s overall experience. Most of these choices are gameplay-based. According to Korba, all the choices made by Graham are heroic, and there is no way for players to build a “bad” Graham.

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9 Comments

  1. Love the video! Great addition to your blog. Keep them coming! I can’t play all the games you mention in your posts, but I wish I could! So, it is really nice to get a look at where your inspiration and instruction is coming from without having to go and buy/try/download the game myself. Thanks so much. 🙂

    Liked by 1 person

  2. Glow2D says

    Because I let my teenager do the gaming, I cannot always visualize what is meant in gamification discussions. Seeing a game with your smart narration truly helps. Thank you!

    Liked by 1 person

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