Semiconscious Feedback – The new standard in E-Learning
It’s been way too long! Sorry about that, I’ve had a very busy month and I’ll have some more news on that along with the outcome of the E-Learning Awards 2015 in a small post that will coincide with this. On with the gamification talk and this time I want to look at feedback. What is it, what does it look like in games and how can we adopt the same principles? I believe feedback in games is the best example we can use in our industry, the way games consciously and sub-consciously shape our decisions is very powerful. Let’s remember games are an escape from reality. Within this virtual world players know if the direction they take is the right one. Feedback given at the right moment gives them guidance. When wrong decisions are taken, they won’t reach the next level. Appropriate feedback at the right moment keeps them motivated. Gamers are a unique audience, they don’t worry about failure instead they learn, they learn how to master the controls, they learn how to …